The temple of Saradomin oversees all of Brynmoor, the stained glass windows once glistened in the sunlight as a beacon to the villagers of Bramblemead, below.
In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff. Here, the expedition could gaze out over the water, looking back toward the homes they had left, and gazing down towards Bramblemead, the home they would create.
Overtime the expedition mixed with the villagers, leaving their tents and their huts, and finding homes in the village. As the camps were brought down, stones were placed as the foundation of the temple, as the word of Saradomin spread throughout the streets.
Now, millennia later, the temple stands proud, but silent. The walls and windows remain steadfast against the onslaught of time. A faint trace of priestly magic keeps the more monstrous elements from creeping inside. It is a sanctuary against the wild frontiers of Ashenfall, and therefore the home base of the current expedition team.
It is said that the windmill, northwest of the temple, is haunted. The timber creeks ominously even though the sails no longer turn. At night, sinister creatures patrol its exterior, waiting for any opportunity to strike.