Air Staff Combo
Combo hits
Each cast in the chain is its own spell in the game data. The chain ends after the last hit. Damage is the spell's base value; weapon multipliers and perks are applied by the game's code.
| Hit | Runes | Stamina | Damage | Effects |
|---|---|---|---|---|
| Hit 1 | 1 Air | 10 | 12.5 · Air | — |
| Hit 2 | 1 Air | 10 | 14.5 · Air | — |
| Hit 3 | 1 Air | 10 | 17.5 · Air | — |
| Hit 4 | 1 Air | 10 | 21.5 · Air | — |
A full chain of 4 hits costs 4 Air Runes. Plan runes →
Creatures weak to Air
- Black Knight Crusader300 HP
Elite Black Knight240 HP- Goblin Poisonshot Archer150 HP
Rotsworn Warrior90 HP
Skeletal Warrior (Dowdun Reach)80 HP
Skeletal Warrior80 HP- Fire Skeleton Warrior70 HP
- Shock Skeleton Warrior70 HP
Goblin Archer60 HP
Goblin Archer (Scorned Wilderness)60 HP- Rotsworn Thrall (Warrior)30 HP
Immune to Air: Kuldra.