Fire Staff Charged Cast
Charged cast
Hold to charge; damage scales with charge time. Damage is the spell's base value; weapon multipliers and perks are applied by the game's code.
| Cast | Runes | Stamina | Damage | Effects |
|---|---|---|---|---|
| Charged2 s to full charge | 5 Fire | 25 special charge | 4 · Fire · every 1 s for 5 s · up to ×2 fully charged | Burning |
Creatures weak to Fire
Dire Wolf240 HP- Wildcaller Druid170 HP
- Goblin Thug150 HP
Wild Jade Vine110 HP
Wild Jade Vine (Scorned Wilderness)110 HP
Garou Druid90 HP
Garou Druid (Goblin Diplomacy Quest)90 HP
Goblin Bruiser90 HP
Goblin Bruiser (Scorned Wilderness)90 HP
Garou Druid (Nightmare Crucible)90 HP
Black Knight Sniper80 HP
Rotridden Cow80 HP
Goblin Warrior70 HP
Zombie Cow70 HP
Skeletal Warrior (Ghost)70 HP
Rotsworn Zombie70 HP- Rotsworn Reanimator70 HP
Zombie (Fast)70 HP
Goblin Warrior (Scorned Wilderness)70 HP
Heartworm70 HP
Goblin Runt60 HP
Wolf60 HP
Zombie (Dowdun Reach)60 HP
Lost Soul60 HP
+4 more.
Immune to Fire: Kuldra, Black Dragon, KotHaar Thrall (Hur), KotHaar Thrall (Ket), KotHaar Thrall (Xil), KotHaar-Hur (Fight Cave), KotHaar-Ket (Fight Cave), KotHaar-Kal (Fight Cave), KotHaar-Xil (Fight Cave), KotHaar-Hur, KotHaar-Ket, KotHaar-Kal, KotHaar-Xil, Tok-Xil, Reforged Zi, Wild Ruby Vine.