Water Staff Combo
Combo hits
Each cast in the chain is its own spell in the game data. The chain ends after the last hit. Damage is the spell's base value; weapon multipliers and perks are applied by the game's code.
| Hit | Runes | Stamina | Damage | Effects |
|---|---|---|---|---|
| Hit 1 | 1 Water | 10 | 7 · Water | Burning +35 |
| Hit 2 | 1 Water | 10 | 9 · Water | Burning +35 |
| Hit 3 | 1 Water | 10 | 13 · Water | Burning +35 |
| Hit 4 | 1 Water | 10 | 18 · Water | Burning +35 |
A full chain of 4 hits costs 4 Water Runes. Plan runes →
Creatures weak to Water
Black Knight TitanBoss · 14,000 HP
Tok-XilBoss · 7,000 HP- Reforged ZiBoss · 7,000 HP
Red DragonBoss · 5,000 HP- The RadiantBoss · 5,000 HP
Green DragonBoss · 2,800 HP
Blightscale the Lesser Green DragonBoss · 2,800 HP
Red Dragon HatchlingBoss · 1,800 HP- Vault IncineratorBoss · 650 HP
- Vault PyroclastBoss · 650 HP
Lesser Demon300 HP
Delrom300 HP
Shardbound Lesser Demon300 HP- Stormpact Demon300 HP
KotHaar-Kal (Fight Cave)300 HP
KotHaar-Kal300 HP
KotHaar-Ket (Fight Cave)120 HP
KotHaar-Ket120 HP
Wild Ruby Vine110 HP
Dragon Wolf80 HP- Ghost Wolf80 HP
- KotHaar Thrall (Xil)80 HP
KotHaar-Hur (Fight Cave)80 HP
KotHaar-Xil (Fight Cave)80 HP
+17 more.
Immune to Water: Kuldra.